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KotH_Proside (Lakeside Pro)
#41
connect maptest.engineer.tf

feel free to go on it and post feedback in the other thread, and play it in pugs, heres the google drive link for it:
https://drive.google.com/open?id=1k6ejMK...BwSg8f_eo9
what the hell am i doing here?
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#42
cant auto climb on this corner of the ramp on both sides of the map, https://imgur.com/a/nVq2gX4
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#43
https://steamcommunity.com/sharedfiles/f...1647261519
https://steamcommunity.com/sharedfiles/f...1647261541
https://steamcommunity.com/sharedfiles/f...1647261565
https://steamcommunity.com/sharedfiles/f...1647261595
https://steamcommunity.com/sharedfiles/f...1647261609
https://steamcommunity.com/sharedfiles/f...1647261627
https://steamcommunity.com/sharedfiles/f...1647261673

a collection of spots that may or may not be intended to actually exist
if they are intended to exist, anyone care to make the argument of if they should stay how they are?
if they are not intended to exist, feel free to try and argue that they should be kept in
plug walk
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#44
(02-06-2019, 06:47 PM)cloud Wrote: https://steamcommunity.com/sharedfiles/f...1647261519
https://steamcommunity.com/sharedfiles/f...1647261541
https://steamcommunity.com/sharedfiles/f...1647261565
https://steamcommunity.com/sharedfiles/f...1647261595
https://steamcommunity.com/sharedfiles/f...1647261609
https://steamcommunity.com/sharedfiles/f...1647261627
https://steamcommunity.com/sharedfiles/f...1647261673

a collection of spots that may or may not be intended to actually exist
if they are intended to exist, anyone care to make the argument of if they should stay how they are?
if they are not intended to exist, feel free to try and argue that they should be kept in

I don't think any of these are intended and should be cleaned up. I could see a reason to keep the spot on the new wall by ramp, but I don't think its needed or wanted. You get about the same view from on bridge and would just give soldiers a hiding spot to ambush people coming through main.
Inspired — Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's converted mana cost.

Heavy main for the Open team - team
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#45
(02-06-2019, 06:47 PM)cloud Wrote: https://steamcommunity.com/sharedfiles/f...1647261519  
https://steamcommunity.com/sharedfiles/f...1647261541
https://steamcommunity.com/sharedfiles/f...1647261565  
https://steamcommunity.com/sharedfiles/f...1647261595
https://steamcommunity.com/sharedfiles/f...1647261609
https://steamcommunity.com/sharedfiles/f...1647261627
https://steamcommunity.com/sharedfiles/f...1647261673

a collection of spots that may or may not be intended to actually exist
if they are intended to exist, anyone care to make the argument of if they should stay how they are?
if they are not intended to exist, feel free to try and argue that they should be kept in

the last one is on the normal version of lakeside I'm like 99% sure, but the other ones arent intended thx
what the hell am i doing here?
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#46
That ramp is completely unnecessary. I agree with all the clipping concerns though and would love to see things smoothed out.
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#47
@cloud @dimento.knd ive fixed these clipping issues besides like 2, I have to go check something on the original lakeside. theyll be fixed once I compile v3

Upcoming "changelog" for V3:
- Relocating resup cabinet
- Making bathouse brighter (to see in the water)
- Fixed clipping
what the hell am i doing here?
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#48
[Image: zRnpa1P.jpg][Image: 38VGe3Q.png][Image: iGrR5m4.jpg][Image: EXe96Fn.jpg]

happen on both sides here

[Image: OENKINU.jpg]

[Image: Ae6Ikao.jpg]

and here

[Image: EtGBXRL.jpg][Image: Qv0b3Vn.jpg]

wall bugging probably isn't an issue in highlander, but you can use it to stay on top of any of this wall in the last screenshot here.
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#49
V3 changelog:
- Fixed (should) most clipping issues
- Moved the small ammo pack behind point to under bats & switched it for a medium
- Moved the resup cabinet closer to spawn exit
- Added a light in bath house to try and make the water clearer (configs is the biggest issue here)
Forgot to mention in V2:
- Fixed the blu-only sightline (made the terrain a bit higher on both sides)

download will follow shortly

https://drive.google.com/open?id=1s8uVq8...pTT_1SmAvI
what the hell am i doing here?
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#50
i am going to spend the next 30 minutes jumping around checking for weird clippings

https://steamuserimages-a.akamaihd.net/u...B2F2C3FDB/

just jumped around, found a few more spots, which gobi is now aware of because he was on the server

this spot i found after he left so idk if he knows about it
plug walk
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#51
I like the change with the ammo, its farther away, but its actually worth going to pick up.

Also still having issues with the HDR. I streamed a short video with what I see, and I know I'm not the only one that's had this issue.  also had the pool randomly blink white, not sure what could cause that.

https://www.twitch.tv/videos/377637352 (apologies for dropped frames and audio. I never stream, it was easier than making a video on youtube)

[Image: f7VuZ0d.jpg] also this spot is annoying, you can get stuck on this side of the block when just walking/ A bit of player clip might help that.
Inspired — Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's converted mana cost.

Heavy main for the Open team - team
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#52
(02-09-2019, 04:05 AM)tag | Pain Seer Wrote: I like the change with the ammo, its farther away, but its actually worth going to pick up.

Also still having issues with the HDR. I streamed a short video with what I see, and I know I'm not the only one that's had this issue.  also had the pool randomly blink white, not sure what could cause that.

https://www.twitch.tv/videos/377637352 (apologies for dropped frames and audio. I never stream, it was easier than making a video on youtube)

[Image: f7VuZ0d.jpg] also this spot is annoying, you can get stuck on this side of the block when just walking/ A bit of player clip might help that.
yea I gotta fix that, ill wait until invite pugs are done tonight then ill do v4 and fix that
what the hell am i doing here?
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#53
koth_proside_v4 patch notes:

- Moved the ramp to behind main
- Added a drop down from bats to health kit
- Mirrored the prop on ruins
- Fixed a hole on catwalk that snipers could use to peak point
- Moved the pack from under bats to behind obelisk (people in pugs kept asking for that)
- Deleted the sun
- Fixed a sightline from obelisk to ruins
- Added a 2nd resup cabinet

known bugs:
- If youre running default tf2 settings your screen will be super bright

Download: (coming soon, compiling)

Or visit "connect maptest.engineer.tf" (coming soon, compiling)
what the hell am i doing here?
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#54
proside v4 is super sexy
plug walk
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#55
Took some more photos of v4, most of it is more clipping issues with the new ramp (which I like way more than the old one) https://imgur.com/a/knCKSzv

My sniper (which I don't think he visits the forums) thinks removing the small pack on batts might be better since a sniper then has to either run back to spawn or use the drop down for health
Inspired — Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's converted mana cost.

Heavy main for the Open team - team
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#56
any update on whats happening with proside?
plug walk
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#57
Working on it next week
what the hell am i doing here?
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#58
i can't believe gobitoe fucking died
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#59
boop.

compiling v5 right now:
- clipping fixed
what the hell am i doing here?
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#60
proside_v5: https://drive.google.com/open?id=1O2gs91...TIGvWjcojZ

It's also up on

connect maptest.engineer.tf
as usual

edit:

known bugs: if you run default tf2 settings, the map is super bright (will be fixed in later version)
what the hell am i doing here?
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